Cookbook Recipes
Copy-paste solutions organized by category.
Combat Systems
| Recipe | Description |
|---|---|
| Animated Movement | Smooth entity movement with animations |
| Enemy AI | Basic enemy behavior patterns |
| Melee Combat | Close-range attack systems |
| Status Effects | Buffs, debuffs, and conditions |
| Turn System | Turn-based game flow |
Visual Effects
| Recipe | Description |
|---|---|
| Color Pulse | Pulsing tile highlights |
| Damage Flash | Hit feedback effects |
| Floating Text | Damage numbers and messages |
| Path Animation | Animated movement paths |
| Scene Transitions | Fade and slide transitions |
| Screen Shake | Impact feedback |
Grid Utilities
| Recipe | Description |
|---|---|
| Cell Highlighting | Highlight tiles on hover/select |
| Dijkstra Maps | Distance-based AI and effects |
| Dijkstra Heightmap | Terrain cost visualization |
| Dungeon Generator | Procedural room generation |
| Fog of War | Visibility and exploration |
| Multi-Layer Grids | Layered tile rendering |
Procedural Generation
| Recipe | Description |
|---|---|
| Cellular Caves | Cave generation with cellular automata |
| Wave Function Collapse | Constraint-based generation |
UI Patterns
| Recipe | Description |
|---|---|
| Alignment | Centering and positioning |
| Health Bars | HP and resource displays |
| Menus | Button-based navigation |
| Message Log | Scrolling text history |
| Modal Dialogs | Popup confirmations |
| Tooltips | Hover information |
Looking for the main cookbook page with inline examples? See Cookbook Overview.