Library
A gallery of runnable examples for McRogueFace: bite-sized playground snippets, full engine demo screens, and games. Source links are pinned to specific commits so they keep working as the code evolves.
Snippets pinned to site b3819c0 (McRogueFace/mcrogueface.github.io); demos/games pinned to engine b6720f6 (jmccardle/McRogueFace). Generated by tools/build_library.py.
Playground Snippets
130 focused, copy-paste examples covering the whole mcrfpy API. Each snippet fills the 1024x768 playground canvas.
Open in playground: the playground accepts shared code via an LZString-compressed
#src=URL fragment or a#gist=id, but there is no by-URL loader to open a repo snippet directly. Copy the source below and paste it into the editor, then press Run (Ctrl+Enter).
Hello
| # | Snippet | Objects | Status | Source |
|---|---|---|---|---|
| 001 | Hello Frame Hello Frame - The simplest UI element |
Scene, Frame, Color |
✅ ok | view · raw |
| 002 | Hello Caption Hello Caption - Display text on screen |
Scene, Caption, Color |
✅ ok | view · raw |
| 003 | Hello Sprite Hello Sprite - Display a textured sprite |
Scene, Sprite, Caption |
✅ ok | view · raw |
| 004 | Hello Grid Hello Grid - Create a tile-based grid |
Scene, Grid |
✅ ok | view · raw |
| 005 | Hello Entity Hello Entity - Add entities to a grid |
Scene, Grid, Entity |
✅ ok | view · raw |
Frame
| # | Snippet | Objects | Status | Source |
|---|---|---|---|---|
| 006 | Frame Colors Frame Colors - Fill and outline colors |
Scene, Frame, Color, Caption |
✅ ok | view · raw |
| 007 | Frame Opacity Frame Opacity - Transparency levels |
Scene, Frame, Color, Caption |
✅ ok | view · raw |
| 008 | Frame Outline Frame Outline - Border thickness |
Scene, Frame, Color, Caption |
✅ ok | view · raw |
| 009 | Frame Children Frame Children - Nested UI elements |
Scene, Frame, Color, Caption |
✅ ok | view · raw |
| 010 | Frame Clip Children Frame Clipping - clip_children property |
Scene, Frame, Color, Caption |
✅ ok | view · raw |
| 011 | Frame Z Index Frame Z-Index - Control rendering order |
Scene, Frame, Color, Caption |
✅ ok | view · raw |
| 012 | Frame Visible Frame Visibility - Show and hide elements |
Scene, Frame, Color, Caption |
✅ ok | view · raw |
| 013 | Frame Name Frame Name - Named elements for lookup |
Scene, Frame, Color, find, Caption |
✅ ok | view · raw |
| 014 | Frame Rotation Frame Rotation - Rotate UI elements |
Scene, Frame, Color, Caption |
✅ ok | view · raw |
| 015 | Frame Origin Frame Origin - Rotation pivot point |
Scene, Frame, Color, Vector, Caption |
✅ ok | view · raw |
| 016 | Frame Alignment Frame Alignment - Automatic positioning |
Scene, Frame, Color, Alignment |
✅ ok | view · raw |
Caption
| # | Snippet | Objects | Status | Source |
|---|---|---|---|---|
| 017 | Caption Styling Caption Styling - Text colors and fonts |
Scene, Caption, Color |
✅ ok | view · raw |
| 018 | Caption In Frame Caption in Frame - Text inside containers |
Scene, Frame, Color, Caption |
✅ ok | view · raw |
| 019 | Caption Dimensions Caption Dimensions - Text width and height |
Scene, Caption, Color, Frame |
✅ ok | view · raw |
Sprite
| # | Snippet | Objects | Status | Source |
|---|---|---|---|---|
| 020 | Sprite Atlas Sprite Atlas - Browse texture atlas |
Scene, Caption, Color, Sprite |
✅ ok | view · raw |
| 021 | Sprite Scale Sprite Scale - Resize sprites |
Caption, Color, Scene, Sprite |
✅ ok | view · raw |
| 022 | Sprite Tint Sprite Tint - Note: Sprite tinting requires shader |
Caption, Color, Scene, Sprite |
✅ ok | view · raw |
| 124 | Sprite Rotation Sprite Rotation - Rotate sprite images |
Caption, Color, Frame, Scene, Sprite |
✅ ok | view · raw |
Grid
| # | Snippet | Objects | Status | Source |
|---|---|---|---|---|
| 023 | Grid Tiles Grid Tiles - Different tile types |
Grid, Scene |
✅ ok | view · raw |
| 024 | Grid Walkable Grid Walkable - Walkable vs blocked tiles |
Caption, Color, Grid, Scene |
✅ ok | view · raw |
| 025 | Grid Cell Color Grid Cell Colors - Use color layer for cell colors |
Caption, Color, ColorLayer, Grid, Scene |
✅ ok | view · raw |
| 026 | Grid Camera Center Grid Camera Center - Pan the view |
Caption, Color, Entity, Grid, InputState, Key, Scene |
✅ ok | view · raw |
| 027 | Grid Zoom Grid Zoom - Scale the grid view |
Caption, Color, Entity, Frame, Grid, Scene |
✅ ok | view · raw |
| 083 | Grid Layers Grid Layers - Multiple tile layers |
Caption, Color, ColorLayer, Grid, Scene, TileLayer |
✅ ok | view · raw |
| 087 | Grid Point State Grid Point State - Cell properties |
Caption, Color, ColorLayer, Grid, InputState, Scene |
✅ ok | view · raw |
| 098 | Grid Fill Color Grid Fill Color - Background color |
Caption, Color, Entity, Frame, Grid, Scene |
✅ ok | view · raw |
| 101 | Grid Camera Rotation Grid Camera Rotation - Rotate the view |
Caption, Color, Entity, Grid, InputState, Key, Scene, current_scene, default_texture |
✅ ok | view · raw |
| 127 | Grid Size Grid Display Size - Viewport dimensions |
Caption, Color, Entity, Frame, Grid, Scene |
✅ ok | view · raw |
Entity
| # | Snippet | Objects | Status | Source |
|---|---|---|---|---|
| 028 | Entity Movement Entity Movement - Move entities on grid |
Caption, Color, Entity, Grid, InputState, Key, Scene |
✅ ok | view · raw |
| 029 | Entity Multiple Multiple Entities - Several entities on one grid |
Caption, Color, Entity, Grid, Scene |
✅ ok | view · raw |
| 030 | Entity Draw Pos Entity Draw Position - Smooth sub-tile positioning |
Caption, Color, Entity, Grid, Scene, Timer, Vector |
ran | view · raw |
| 068 | Entity Collection Entity Collection - Manage grid entities |
Scene, Grid, Entity, Caption, Color |
✅ ok | view · raw |
| 085 | Entity Visibility Entity Visibility - Check what entities can see |
Caption, Color, Entity, Grid, Scene, Timer |
ran | view · raw |
| 094 | Entity Die Entity Die - Remove entity from grid |
Caption, Color, Entity, Grid, InputState, Key, Scene |
✅ ok | view · raw |
| 095 | Entity Index Entity Index - Get entity position in collection |
Caption, Color, Entity, Grid, InputState, Scene |
✅ ok | view · raw |
| 121 | Entity At Entity At - Query entity’s view of grid |
Caption, Color, Entity, Grid, InputState, Scene |
✅ ok | view · raw |
Animation
| # | Snippet | Objects | Status | Source |
|---|---|---|---|---|
| 031 | Animation Basic Animation Basic - Animate position |
Scene, Frame, Color, Caption, Key, InputState, Easing, Timer |
ran | view · raw |
| 032 | Animation Easing Linear Easing: LINEAR - Constant speed |
Scene, Frame, Color, Caption, Easing, Timer |
ran | view · raw |
| 033 | Animation Easing Ease In Easing: EASE_IN - Slow start, fast end |
Scene, Frame, Color, Caption, Easing, Timer |
ran | view · raw |
| 034 | Animation Easing Ease Out Easing: EASE_OUT - Fast start, slow end |
Scene, Frame, Color, Caption, Easing, Timer |
ran | view · raw |
| 035 | Animation Easing Ease In Out Easing: EASE_IN_OUT - Smooth both ends |
Scene, Frame, Color, Caption, Easing, Timer |
ran | view · raw |
| 036 | Animation Easing Bounce Easing: BOUNCE - Bouncy effect |
Scene, Frame, Color, Caption, Easing, Timer |
ran | view · raw |
| 037 | Animation Easing Elastic Easing: ELASTIC - Springy overshoot |
Scene, Frame, Color, Caption, Easing, Timer |
ran | view · raw |
| 038 | Animation Easing Back Easing: BACK - Anticipation/overshoot |
Scene, Frame, Color, Caption, Easing, Timer |
ran | view · raw |
| 039 | Animation Easing Comparison Easing Comparison - Multiple easings side by side |
Scene, Frame, Color, Caption, Easing, Timer |
ran | view · raw |
| 040 | Animation Color Animation Color - Animate fill_color |
Scene, Frame, Color, Caption, Easing, Timer |
ran | view · raw |
| 041 | Animation Opacity Animation Opacity - Fade in/out |
Caption, Color, Easing, Frame, Scene, Timer |
ran | view · raw |
| 042 | Animation Size Animation Size - Grow and shrink |
Caption, Color, Easing, Frame, Scene, Timer |
ran | view · raw |
| 043 | Animation Sprite Index Animation Sprite Index - Sprite animation |
Caption, Color, Easing, Frame, Scene, Sprite, Timer |
ran | view · raw |
| 044 | Animation Callback Animation Callback - Run code when animation ends |
Caption, Color, Easing, Frame, Scene, Timer |
ran | view · raw |
| 045 | Animation Chain Animation Chain - Sequential animations |
Caption, Color, Easing, Frame, Scene, Timer |
ran | view · raw |
| 088 | Animation Multiple Animation Multiple - Several animations at once |
Caption, Color, Easing, Frame, Scene, Timer |
ran | view · raw |
| 103 | Animation Pos Vector Animation Position - Animate x and y along a path |
Caption, Color, Easing, Frame, Scene, Timer, current_scene |
ran | view · raw |
| 112 | Animation Delta Animation Delta - Relative animation |
Animation, Caption, Color, Easing, Frame, InputState, Key, Scene |
✅ ok | view · raw |
| 120 | Animation Complete Animation Complete Check - Monitor animation state |
Animation, Caption, Color, Easing, Frame, InputState, Key, Scene, Timer |
ran | view · raw |
| 123 | Animation Stop Animation Stop/Complete - Control running animations |
Caption, Color, Easing, Frame, InputState, Key, Scene |
✅ ok | view · raw |
Timer
| # | Snippet | Objects | Status | Source |
|---|---|---|---|---|
| 046 | Timer Basic Timer Basic - Periodic callback |
Caption, Color, Frame, Scene, Timer |
ran | view · raw |
| 047 | Timer Once Timer Once - Single-shot timer |
Caption, Color, Frame, Scene, Timer |
ran | view · raw |
| 048 | Timer Control Timer Control - Pause, resume, stop |
Caption, Color, Frame, InputState, Key, Scene, Timer |
ran | view · raw |
| 096 | Timer Remaining Timer Remaining - Check time until next tick |
Caption, Color, Frame, Scene, Timer |
ran | view · raw |
| 126 | Timer Restart Timer Restart - Reset and start timer |
Caption, Color, Frame, InputState, Key, Scene, Timer |
ran | view · raw |
Input
| # | Snippet | Objects | Status | Source |
|---|---|---|---|---|
| 049 | Input Keyboard Input Keyboard - Key press handling |
Caption, Color, Frame, InputState, Scene |
✅ ok | view · raw |
| 050 | Input Mouse Click Input Mouse Click - Click on frames |
Caption, Color, Frame, InputState, Scene |
✅ ok | view · raw |
| 051 | Input Mouse Hover Input Mouse Hover - Enter/exit/move events |
Scene, Frame, Color, Caption |
✅ ok | view · raw |
| 052 | Input Grid Cell Click Input Grid Cell Click - Click on grid cells |
Scene, Grid, Color, ColorLayer, Caption, InputState |
✅ ok | view · raw |
| 053 | Input Grid Cell Hover Input Grid Cell Hover - Hover over grid cells |
Scene, Grid, Color, ColorLayer, Caption |
✅ ok | view · raw |
Pathfinding
| # | Snippet | Objects | Status | Source |
|---|---|---|---|---|
| 054 | Pathfinding Astar Pathfinding A* - Find path between points |
Scene, Grid, Color, ColorLayer, Caption |
✅ ok | view · raw |
| 055 | Pathfinding Entity Entity Pathfinding - Entity path_to method |
Scene, Grid, Color, ColorLayer, Entity, Caption |
✅ ok | view · raw |
| 056 | Pathfinding Dijkstra Dijkstra Map - Distance-based pathfinding |
Scene, Grid, Color, ColorLayer, Caption |
✅ ok | view · raw |
Fov
| # | Snippet | Objects | Status | Source |
|---|---|---|---|---|
| 057 | Fov Basic FOV Basic - Field of view computation |
Scene, Grid, Color, ColorLayer, Entity, Caption |
✅ ok | view · raw |
| 058 | Fov Algorithms FOV Algorithms - Compare different algorithms |
Scene, Frame, Color, FOV, Grid, ColorLayer, Caption |
✅ ok | view · raw |
| 059 | Fov Perspective FOV Perspective Entity - View from entity’s perspective |
Scene, Grid, Color, Entity, Key, InputState, Caption |
✅ ok | view · raw |
Bsp
| # | Snippet | Objects | Status | Source |
|---|---|---|---|---|
| 060 | Bsp Basic BSP Basic - Binary space partition for dungeon generation |
Scene, Grid, Color, ColorLayer, BSP, Caption |
✅ ok | view · raw |
| 102 | Bsp Traversal BSP Traversal - Different traversal orders |
BSP, Caption, Color, ColorLayer, Frame, Grid, Scene, Traversal, current_scene, default_texture |
✅ ok | view · raw |
Scene
| # | Snippet | Objects | Status | Source |
|---|---|---|---|---|
| 061 | Scene Switching Scene Switching - Multiple scenes |
Scene, Frame, Caption, Color, Key, InputState |
✅ ok | view · raw |
| 062 | Scene Transition Fade Scene Transition Fade - Smooth scene transitions |
Scene, Frame, Caption, Color, Transition |
✅ ok | view · raw |
| 063 | Scene Transition Slide Scene Transition Slide - Sliding transitions |
Scene, Frame, Caption, Color, Transition |
✅ ok | view · raw |
| 090 | Scene Lifecycle Scene Lifecycle - on_enter/on_exit callbacks |
Caption, Color, Frame, InputState, Key, Scene |
✅ ok | view · raw |
| 099 | Scene Pos Scene Position - Offset all scene content |
Caption, Color, Frame, InputState, Key, Scene, Vector |
✅ ok | view · raw |
| 129 | Scene Update Scene Update - Per-frame update method |
Caption, Color, Frame, Scene |
✅ ok | view · raw |
Vector
| # | Snippet | Objects | Status | Source |
|---|---|---|---|---|
| 064 | Vector Basics Vector Basics - 2D vector operations |
Scene, Frame, Color, Vector, Caption |
✅ ok | view · raw |
| 125 | Vector Normalized Vector Normalized - Unit vectors |
Caption, Color, Frame, Scene, Vector |
✅ ok | view · raw |
Color
| # | Snippet | Objects | Status | Source |
|---|---|---|---|---|
| 065 | Color Components Color Components - RGBA color manipulation |
Scene, Frame, Color, Caption |
✅ ok | view · raw |
| 128 | Color Animation Channels Color Channel Animation - Animate individual RGBA |
Caption, Color, Easing, Frame, Scene, Timer |
ran | view · raw |
Find
| # | Snippet | Objects | Status | Source |
|---|---|---|---|---|
| 066 | Find Elements Find Elements - Locate UI by name |
Scene, Frame, Color, Caption, find |
❌ broken | view · raw |
Collection
| # | Snippet | Objects | Status | Source |
|---|---|---|---|---|
| 067 | Collection Iteration Collection Iteration - Loop through UI children |
Scene, Frame, Color, Caption |
✅ ok | view · raw |
Window
| # | Snippet | Objects | Status | Source |
|---|---|---|---|---|
| 069 | Window Properties Window Properties - Access window settings |
Scene, Frame, Color, Caption |
✅ ok | view · raw |
Keyboard
| # | Snippet | Objects | Status | Source |
|---|---|---|---|---|
| 070 | Keyboard State Keyboard State - Track key presses |
Scene, Frame, Caption, Color, InputState |
✅ ok | view · raw |
Mouse
| # | Snippet | Objects | Status | Source |
|---|---|---|---|---|
| 071 | Mouse State Mouse State - Track mouse position and buttons |
Caption, Color, Frame, Scene, Timer, Vector |
ran | view · raw |
Ui
| # | Snippet | Objects | Status | Source |
|---|---|---|---|---|
| 072 | Ui Button UI Button - Interactive button with hover |
Caption, Color, Frame, InputState, Scene |
✅ ok | view · raw |
| 073 | Ui Health Bar UI Health Bar - Animated health display |
Caption, Color, Easing, Frame, InputState, Key, Scene |
✅ ok | view · raw |
| 074 | Ui Tooltip UI Tooltip - Hover tooltip display |
Caption, Color, Frame, Scene, Vector |
✅ ok | view · raw |
| 075 | Ui Message Log UI Message Log - Scrolling text messages |
Caption, Color, Frame, Scene, Timer |
ran | view · raw |
| 118 | Ui Modal UI Modal Dialog - Popup confirmation |
Caption, Color, Easing, Frame, InputState, Key, Scene |
✅ ok | view · raw |
Effect
| # | Snippet | Objects | Status | Source |
|---|---|---|---|---|
| 076 | Effect Screen Shake Effect Screen Shake - Impact feedback |
Caption, Color, Frame, InputState, Key, Scene, Timer |
✅ ok | view · raw |
| 077 | Effect Damage Flash Effect Damage Flash - Hit feedback on frame |
Caption, Color, Easing, Frame, InputState, Key, Scene, Sprite, Timer |
✅ ok | view · raw |
| 078 | Effect Floating Text Effect Floating Text - Damage numbers |
Caption, Color, Easing, Frame, InputState, Scene, Timer |
✅ ok | view · raw |
| 079 | Effect Pulse Effect Pulse - Pulsing highlight |
Caption, Color, Frame, Scene, Timer |
ran | view · raw |
Game
| # | Snippet | Objects | Status | Source |
|---|---|---|---|---|
| 080 | Game Turn Based Game Turn-Based - Simple turn system |
Caption, Color, Entity, Grid, InputState, Key, Scene, Timer |
✅ ok | view · raw |
| 081 | Game Inventory Game Inventory - Grid-based inventory UI |
Caption, Color, Frame, Scene, Sprite |
✅ ok | view · raw |
| 082 | Game Minimap Game Minimap - Small overview map |
Caption, Color, Entity, Grid, InputState, Key, Scene |
✅ ok | view · raw |
| 119 | Game Collision Game Collision - Simple collision detection |
Caption, Color, Entity, Grid, InputState, Key, Scene |
✅ ok | view · raw |
Bresenham
| # | Snippet | Objects | Status | Source |
|---|---|---|---|---|
| 084 | Bresenham Line Bresenham Line - Draw lines on grid |
bresenham, Caption, Color, ColorLayer, Grid, Scene |
✅ ok | view · raw |
Procgen
| # | Snippet | Objects | Status | Source |
|---|---|---|---|---|
| 086 | Procgen Cellular Procgen Cellular - Cave generation |
Caption, Grid, Scene |
✅ ok | view · raw |
Camera
| # | Snippet | Objects | Status | Source |
|---|---|---|---|---|
| 089 | Camera Follow Camera Follow - Camera tracks entity |
Caption, Color, Easing, Entity, Grid, InputState, Key, Scene |
✅ ok | view · raw |
Metrics
| # | Snippet | Objects | Status | Source |
|---|---|---|---|---|
| 091 | Metrics Display Metrics Display - Performance monitoring |
Caption, Color, Frame, Scene, Timer |
ran | view · raw |
Global
| # | Snippet | Objects | Status | Source |
|---|---|---|---|---|
| 092 | Global Pos Global Position - World coordinates |
Caption, Color, Frame, Scene |
✅ ok | view · raw |
Parent
| # | Snippet | Objects | Status | Source |
|---|---|---|---|---|
| 093 | Parent Reference Parent Reference - Access parent from child |
Caption, Color, Frame, InputState, Scene |
✅ ok | view · raw |
Hovered
| # | Snippet | Objects | Status | Source |
|---|---|---|---|---|
| 097 | Hovered State Hovered State - Check if element is hovered |
Caption, Color, Frame, Scene, Timer |
ran | view · raw |
Complete
| # | Snippet | Objects | Status | Source |
|---|---|---|---|---|
| 100 | Complete Game Complete Mini-Game - Putting it all together |
Caption, Color, Entity, Frame, Grid, InputState, Key, Scene |
✅ ok | view · raw |
Texture
| # | Snippet | Objects | Status | Source |
|---|---|---|---|---|
| 104 | Texture Properties Texture Properties - Texture information |
Caption, Color, Frame, Scene, Sprite, current_scene, default_texture |
✅ ok | view · raw |
Scenes
| # | Snippet | Objects | Status | Source |
|---|---|---|---|---|
| 105 | Scenes Dict Scenes Tuple - Access all scenes |
Caption, Color, Frame, Scene, current_scene, scenes |
✅ ok | view · raw |
Timers
| # | Snippet | Objects | Status | Source |
|---|---|---|---|---|
| 106 | Timers List Timers List - View all active timers |
Caption, Color, Frame, Scene, Timer, current_scene, timers |
ran | view · raw |
Animations
| # | Snippet | Objects | Status | Source |
|---|---|---|---|---|
| 107 | Animations List Animations List - View all active animations |
Caption, Color, Easing, Frame, Scene, Timer, animations, current_scene |
ran | view · raw |
Cache
| # | Snippet | Objects | Status | Source |
|---|---|---|---|---|
| 108 | Cache Subtree Cache Subtree - Performance optimization |
Caption, Color, Frame, Scene, current_scene |
✅ ok | view · raw |
Realign
| # | Snippet | Objects | Status | Source |
|---|---|---|---|---|
| 109 | Realign Realign - Reapply alignment after changes |
Alignment, Caption, Color, Frame, InputState, Key, Scene, current_scene |
✅ ok | view · raw |
Version
| # | Snippet | Objects | Status | Source |
|---|---|---|---|---|
| 110 | Version Info Version Info - Engine version and info |
Caption, Color, Frame, Scene, Sprite, __version__, current_scene, default_texture |
✅ ok | view · raw |
Alignment
| # | Snippet | Objects | Status | Source |
|---|---|---|---|---|
| 111 | Alignment Margins Alignment Margins - Spacing from edges |
Alignment, Caption, Color, Frame, Scene |
✅ ok | view · raw |
Easing
| # | Snippet | Objects | Status | Source |
|---|---|---|---|---|
| 113 | Easing Cubic Easing Cubic - Cubic easing functions |
Caption, Color, Easing, Frame, Scene, Timer |
ran | view · raw |
| 114 | Easing Sine Easing Sine - Sinusoidal easing |
Caption, Color, Easing, Frame, Scene, Timer |
ran | view · raw |
| 115 | Easing Expo Easing Exponential - Dramatic acceleration |
Caption, Color, Easing, Frame, Scene, Timer |
ran | view · raw |
| 116 | Easing Circ Easing Circular - Circular motion curve |
Caption, Color, Easing, Frame, Scene, Timer |
ran | view · raw |
| 117 | Easing Quart Easing Quartic - Strong power easing |
Caption, Color, Easing, Frame, Scene, Timer |
ran | view · raw |
Default
| # | Snippet | Objects | Status | Source |
|---|---|---|---|---|
| 122 | Default Fov Default FOV - Set default algorithm |
Caption, Color, Entity, FOV, Frame, Grid, Scene |
✅ ok | view · raw |
Exit
| # | Snippet | Objects | Status | Source |
|---|---|---|---|---|
| 130 | Exit Game Exit Game - Clean shutdown |
Caption, Color, Frame, InputState, Key, Scene, Timer |
✅ ok | view · raw |
Engine Demo Screens
25 interactive demo screens from the engine test harness (tests/demo/screens/). Run them with ./mcrogueface ../tests/demo/demo_main.py.
| Screen | Thumbnail | Source |
|---|---|---|
animation_demo |
❌ missing | view · raw |
billboard_building_demo |
❌ missing | view · raw |
caption_demo |
❌ missing | view · raw |
color_demo |
❌ missing | view · raw |
entity3d_demo |
❌ missing | view · raw |
focus_system_demo |
❌ missing | view · raw |
frame_demo |
❌ missing | view · raw |
grid_demo |
❌ missing | view · raw |
integration_demo |
❌ missing | view · raw |
ldtk_demo |
❌ missing | view · raw |
model_loading_demo |
❌ missing | view · raw |
navigation_demo |
❌ missing | view · raw |
navigation_screenshot |
❌ missing | view · raw |
pathfinding_demo |
❌ missing | view · raw |
primitives_demo |
❌ missing | view · raw |
skeletal_animation_demo |
❌ missing | view · raw |
terrain_demo |
❌ missing | view · raw |
tiled_analysis |
❌ missing | view · raw |
tiled_demo |
❌ missing | view · raw |
village_demo |
❌ missing | view · raw |
voxel_core_demo |
❌ missing | view · raw |
voxel_dungeon_demo |
❌ missing | view · raw |
voxel_meshing_demo |
❌ missing | view · raw |
voxel_navigation_demo |
❌ missing | view · raw |
voxel_serialization_demo |
❌ missing | view · raw |
Games
Full games built on McRogueFace. Web/desktop packaging is pending — these are listed from the engine repo’s games/ directory and are not yet downloadable builds.
| Game | Source | Status |
|---|---|---|
unwritten |
browse | packaging pending |